Hyperlanes corebook pdf download






















Dangers roam the landscape, both human and worse. Few survive, and numbers dwindle. Those who manage to live long are legend, hardened heroes or monstrous villains.

You are among them. Customers Who Bought this Title also Purchased. Reviews 6. Please log in to add or reply to comments. The system that replaces magic kills this for me. Really have to disagree here, while the gambit system is a replacement for magic, characters learn mundane tricks and cool things any amazing hero could do. This very much is a no magic system. This is a system you could attach to a mundane modern world setting.

That's a different game. Good day! I don't know where else to ask this so here goes: I recently bought this product with the intention of using it in my campaign setting. However, since I mostly play online and my players would need copies of the Classes, Backgrounds, etc.

Would it be possible for me to put said content in a wiki of sorts for my players to easily access the information? Or would this action lead to copyright infringement? Just wondering if this product has been updated with any errata before purchasing. I'd like to get it in print. Also I'm more than willing to pitch some core class ideas to hellscapes as a sort of expansion, though It'll just be for fun for now though.

They were originally going to be 5e home brews, but I'm considering modeling them to be used with your core book, solely because of how gambits work. Have You considered starting a homebrew reddit page the same way Unearthed arcana has a homebrew reddit page? Where is the designations of open content and product identity? And there is no copyright information in the section 15 of the SRD. Just trying here in case the company sees this? I am in the same boat. No communication at all from either the KS or direct emails.

Still wondering if there is any rules for modifying technology. And when might the POD be released? I wouldn't hold my breath on the POD. It's been over two months since they last communicated on the Kickstarter page, and that last communication was that they were going to send out the physical rewards in a couple of weeks. Well, that never happened and they've been silent ever since. They were never very good about sending updates anyway, so there's a chance they'll still show back up at some point.

I'm going to do what I suggested though and not hold my breath. Hello, do you plan an errata, as there are Gambits Unload, Coordinate and maybe other missing and other errors?

Yep, we should real soon have an update to the file, with the index from the forthcoming POD version, and fixing a few problems. Just finished thumbing through the PDF. Decent mechanics and a good translation of 5e's core game loop from fantasy to apocalyptic. That being said, I do have some criticisms. There should be a copy of the character sheet in the book itself. I know you have a free download, but it's not the same. The character sheet needs another layer of polish.

I find the best character sheets resemble an In-universe document. The Hellscapes character sheet squanders the awesome art direction of the book, and kinda looks bland.

It also probably should have a bit more detail in gear, considering how much emphasis carry weight has. There needs to be a GM Section. The book seems content on dropping tables GMs might need where-ever, meaning you'd need to remember to bookmark those pages if you wanted to run the game and do something on the fly.

It uses the See more phrase units of [material] often without explaining how that works, or how often a player should be coming across said materials. It's also missing basic tables like generating settlements, raider bands, or dungeon themes. There needs to be an Index. The book just ends on Monsters: Zombies. Index gives a quick place to look if I don't know the specific term for something. There are numerous spelling errors that should have been corrected. Most obviously, Raiders is spelled wrong on page in a header, but I noted several others while reading through gambits.

Hello everyone, I'm very interested in this system but I see that there may have been some issues with downloading the PDF? I don't want to buy this if it is incomplete or inaccessible. Hopefully someone can respond to this soon.

Also want to be sure there is no system errors or if this is a work in progress or not. I see other backers talking about how they have downloaded the book already. One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here. Remember me. Error: No match for email address or password. Password forgotten? Click here. Advanced Search. From Scrivened, LLC. Watermarked PDF.

Average Rating 6 ratings. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments. See All Ratings and Reviews. Browse Categories. Rule System. Apocalypse World Engine. BRP Basic Roleplaying. Modiphius 2d Savage Worlds. Product Type.

Core Rulebooks. Non-Core Books. Other Tabletop Games. Gift Certificates. Publisher Resources. Reviews 9. Please log in to add or reply to comments. What, if any, parts of Hyperlanes are considered Open Gaming Content and thus potentially reproducible in another commercial text? Just bought the. I quite enjoy what you did to 5e, my man. On a side note, I have a question.

In Ch. This is mostly just to let you know how many squares the vehicle should take up on the grid. Will there be a version of this which is a complete game complete list of skills, complete list of damage types, complete list of feats, and so on? Most likely not.

There are a lot of things that we don't include from the PHB because they're not available under the Open Game License.

The SRD doesn't even include ability scores, for instance. Posted this on the Kickstarter, too, but never saw it addressed: Some of the classes seem to have some errors. The genius specialties other than Engineer all seem to be missing a level 10 feature. The Outlaw Saboteur has a level 6 feature when outlaw archetypes only seem to get features at 3, 9, 13, and There might be more errors than this, but this was just something I noticed.

I'm looking at version 1. Hi, I've read that you planned to release Unfolding Starscapes sometime soon. Do you have a hard date in mind, or is that still a little far off? Loving the way this has been designed to integrate with the 5E rules. August 07, pm UTC.

For the feat Procedural Gambits, there seems to be no hard limit to how many procedures the character can learn beyond the gambit must be half the characters level round up.

What is the limit for pulling these procedures? Should they use the Genius gambit track at half their level round up? My apologies if this is clearly explained and I'm just not grokking it. I'm getting geared to use part of this in my current 5th ed game and plan on using some Hellscapes as well once it comes out.

The nifty part of a party finding a way to cross universes, plains, and dimensions The Science Vessel is the only vehicle that grants tricks and also gambits that aren't tied to a specific battlestation.

Who gets to use those? Also one of those gambits is Reverse Polarity, which only shows up for one other vehicle and an NPC and isn't listed anywhere in the Gambit section.

Overall the book looks great and I can't wait to sit down and play it. How does psionics, force, or magic work in this? Also is there a contents page you can share?! You can run with a wizard or bring in NPCs with spells if you want and it generally all works together fine. We're also in the process of finishing up a book with hit with our Kickstarter campaign stretch goals called Unfolding Starscapes that specifically addresses the issue of crossover between sci-fi and fantasy.

That should be up on Drivethru for the general public in the next few weeks. As for contents, I'll adjust the preview pages so you can see the first page of the Table of Contents. I guess right now you're only seeing the second one. I have been developing a campaign specifically geared to this product, a story I've been trying to get out of my head for years.

I got excited at the prospect of seeing how these rules would handle psychic phenomena while creating alien races when the Psychic cultural trait appeared, taunting me. I continued to create my universe and then dove into the beginnings of the journey. Long story short: I'm really only curious as to the nature of psychic phenomena within the scope and realms of Hyperlanes as, after Cultural Traits, nothing else is said or heard of that I have come across possibly a tad frantic in my searching.

And since 5E rules on psionics are currently only in Unearthed Arcana, I'm left wondering if you fine folks are developing the idea more, or just leaving it as is.

I've more or less been awaiting the rest of the items from the Kickstarter. Todd, the 1. The others are the older versions. We'll pull them out of there soon so there's no more confusion. It's just that we've been updating the file a bit as our backers have sent us feedback. Pros, cons and conclusion to follow. Neil P.



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